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Rules

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1Rules Empty Rules Fri Mar 21, 2014 4:31 pm

Guest


Guest

Finally, i did it, after schools, i finally made the thing after weeks.

Separated the Forum Rules from Server rules, new server rules added, check 'em here.

Server Rules: https://mc2d.forumotion.net/h3-servrles
Forum Rules: https://mc2d.forumotion.net/h2-rules


Also, from now on, the No tolerance policy is not required anymore (it is on the trash weeks ago)

Moderators can now get annoyed by making multiple warnings!

2Rules Empty Re: Rules Fri Mar 21, 2014 8:48 pm

Bonzo

Bonzo
Friend of Community

Well done!

Now let's hope more than 4 people end up reading those rules.

3Rules Empty Re: Rules Fri Mar 21, 2014 11:57 pm

Jen

Jen

Nice, but MC2D server rule 3 says the same as rule 2.

Rules wrote:Do not share the information you get using the Identify command, unless it's with a moderator or an administrator.

Does this also apply for the Check online users command? Since it shows the "real" nickname.

Also, is camping at spawn with equipment like medic armour and RPG allowed? By camping I mean like killing someone then moving back to spawn to regenerate health and then repeat. That shouldn't be allowed, as it only leads to huge fights at spawn and thus accidental (or intentional) spawnkillings.

4Rules Empty Re: Rules Sat Mar 22, 2014 2:17 am

Guest


Guest

I'll try to discuss it with Tricky Fox, my ideas are
Idea # 1.) prevent players from coming back on the spawn area,

Idea # 2.)
Code:

-- 5-second spawn protection script
-- by Random Troll and Raining Mammoths

function getAmount(value)
      local amt = {}
           for x = 1, value do
                amt[x] = 0
           end
      return amt
end


state = getAmount(32)
protect = getAmount(32)

addhook("spawn","protect_exec")
function protect_exec(id)
      protect[id] = 5
      if (protect[id] > 0) then
           state[id] = 1
     end
end

addhook("ms100","protection_check")
function protection_check()
     for x = 1,32 do
          if (state[x] == 1) then
               if (protect[x] == 0) or (protect[x] <= 0) then
                    state[x] = 0
               end
          end
     end
end

addhook("second","protection_time")
function protection_time(id)
      for x = 1,32 do
           if (state[x] == 1) and (protect[x] > 0) then
                protect[x] = protect[x] - 1
           end
      end
end

addhook("hit","protection_do")
function protection_do(id,source)
      if (state[id] == 1) or (state[source] == 1) then
         return 1
      else
           return 0
      end
end

If there are other scripters here, i am begging you, upgrade this script, i can't do it now, i'm studying
Here's what could help
-a.1. if you get items like armors or weapons, protection will be disabled (armor is easy, dunno with weapons)
-a.2. OR getting items will be blocked (lol wtf dude)
-b.1. spawnkillers get the damage of their own weapons
-b.2. spawnkillers will automatically die

Idea # 3.) I suggested this before, random spawn point, or the script that makes you spawn in any area, a specific range of area.

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